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Strings

Dynamics Group

Decay

String Decay Time in seconds while a Key is being held down. This is the T60 for the guitar strings (time to decay by 60 dB after being plucked). Crank it up for more sustain!

This parameter can be enabled for automatic variations in the Guitar > Var tab.

Release

Release Time = string decay time in seconds after a Key is released ("finger up"). This is the T60 for the guitar strings when they are being damped to stop them from ringing, such as by one's hand near the bridge.

Hexaphonic Strings Group

Hexaphonic Strings, also known as "Choir Mode" for the Guitar, creates effectively six guitars each playing one string. Thus, the Mud Face Distortion, if enabled, and Guitar Feedback are implemented separately on each string.

Stereo

Setting Stereo spreads the guitar strings across the stereo field (Choir Mode only)

Detune

Detuning in cents among notes in Mono Mode Intervals. See the Perform Effect.

Spread

Width of stereo field spanned by the strings

Feedback Group

Feedback from the sum of all string outputs back to all strings. This is specifically "Guitar Feedback" which is implemented inside the Guitar. As a result, it occurs before all effects in the Effects Chain. It also splits up into six separate feedback loops in Hexaphonic Strings mode. The separate Feedback Effect can provide feedback from any point in the Effects Chain.

Gain

Gain that scales the sum of all string outputs before they are delayed and summed into all strings

Distance

Feedback Distance, in feet, from the Amplifier speaker to all Guitar strings - performable

Physical Group

These are parameters associated with physical properties of guitar strings.

Material

The Material parameter varies the brightness and decay time of the string, ranging from nylon strings to steel strings.

This parameter can be enabled for automatic variations in the Guitar > Var tab.

Stiffness

Zero Stiffness results in harmonic overtones. Increasing Stiffness results in a stretched overtone series. That is, the fundamental frequency remains fixed while all higher partial overtones go up in frequency.

This parameter can be enabled for automatic variations in the Guitar > Var tab.

Pick Position

The Pick Position is where each string is being plucked along its length. Plucking right at the Bridge produces no sound because the Bridge does not move much, so keep Pick Position greater than zero to obtain sound output. Plucking at the Middle of the string suppresses all even harmonics, producing a characteristic clarinet-like or square-wave-like tone (only odd harmonics).

Fundamental Boost

Fundamental Boost adds energy to the fundamental frequency

Physical Group Expert

Sliding Noise Events (Expert)

Sliding Noise Events models holding a finger down on a string and scraping it against the fret either in the X or Y directions. Many of the presets have Sliding Noise Y Events set so that moving the finger up/down in the KeyY direction will scrape the string. For presets like Shred Lead, this can be used on high notes to continuously excite the string.

Sliding Noise [X|Y] Scaling will set the amount of string excitation from finger motion.

Sliding Noise Brightness applies to both the X and Y directions and sets how bright the excitation is.

Positive Clipping Amp and Negative Clipping Amp applies to both the X and Y directions and does not need to be modified. It is per-string clipping that protects against string instability caused by the nonlinear bridge under certain rare conditions.